Why We Built PRX.

Growing up, the PSP was everything.

Before smartphones. Before the Switch. Before portable gaming was even a real category, Sony put a full PlayStation in your pocket and somehow the world just... moved on.

We were that generation. The ones who had one tucked under the pillow, battery flashing red at 2am, one more level. The ones who carried it everywhere, long car trips, school bags, family holidays. The ones who genuinely believe it was the greatest handheld ever made and never got the credit it deserved.

When we got older and wanted one back, we hit a wall.

Every PSP we found was beaten up, scratched, worn out from years of use. The ones that looked okay had dead batteries or broken buttons. And even if you found a decent one, you were back to buying games individually, $40 here, $60 there, hunting down UMD discs that were increasingly impossible to find. What should have been a simple purchase turned into a frustrating, expensive hunt with no guarantee at the end of it.

There was no version of the PSP that was actually worth buying in 2024. Brand new hardware basically didn't exist. Nobody was selling it the way it deserved to be sold.

So we built it ourselves.

PRX started with one simple idea, take brand new PSP hardware, unlock its full potential, load it with the library it always deserved, and make it available to everyone who grew up loving it and everyone who missed it the first time around.

No more hunting. No more buying games one by one. No more settling for a used console held together with hope.

Just brand new hardware. Thousands of games. Ready to play the second it arrives.

The PSP was ahead of its time when it launched. We think it still is. And we think it deserved a second chapter, one where it finally gets to be everything it always could have been.

That's PRX.